Kingmaker

Much has happened...
A smash-up of adventures since last entry...

Much has happened…

Two Pathfinders have died, Kressle was defeated, and the group encountered an angry grizzly bear.

I am obviously backlogged on my adventure logs, and while I do plan to cover the key areas of the sessions that have transpired, this post will mostly be a smash-up of information. With the addition of new players and the leave of those playing Korgoth and Shaster, we gained a Dwarven Cleric Thornfin, along with an Elf Sorcerer, Selldir.

The group was barely able to retreat from the bandit’s camp where Malcolm turned on them. Shaster provided the means to escape by casting her signature entanglement spell holding Kressle and her men at bay until the group could make their escape. The group waited for those lagging behind to catch up and just moments before Shaster could make it to one of the horses, a bandit threw a dagger into the Gnome’s back. Carrying the lifeless Druid back to Oleg’s Trading Post, the group rested only a few hours before Kressle and her men attacked.

A bloody battle ensued, ultimately the Pathfinders barely survived and only managed to push away the attackers, which many believe it was the sight of Brevoy soldiers coming to the scene that caused the bandits to flee. The soldiers introduced themselves as guards to the Trading Post, assigned by the Brevoy mayor in answer to Leveton’s request for aid. Kesten Garess, commander of the three other soldiers, made it known that he will do whatever he can to aid in the Pathfinder’s job to map out the Greenbelt but his main duty was to stay and look after the Trading Post.

It was not long after that the group met another visitor, a wandering human female mystic. Warm and seemingly kind-hearted, Johanna Kavken the mystic, agreed to heal in exchange for some food and coin to help her travels. Johanna let it be known that her travels brought her to the Greenbelt in search of a mysterious ruined temple which she believes to lie somewhere in the south. Finding this temple became a group’s priority after the mystic promised the reward of free healing indefinitely should they find this ruined temple.

Days of travel afterwards, they met up with Thornfin, a Dwarf Cleric who follows the word of his deity and wishes to spread the wisdom of his teachings. The group found much aid in Thornfin’s abilities once they learned he could heal them just as well as Johanna could. Still, they pressed on to find the temple they promised to find, and in doing so, they stumbled back upon the Thorn River Camp where the bandits were first attacked. They learned of Korgoth’s demise when they found him hanging from a tree nearby with “Go Home” painted in blood upon his chest.

Fueled by revenge and curiosity, the group stealthily learned that Kressle and a handful of her men were packing up the camp to quickly leave towards theStag Lord‘s Fort. Ambushing the bandits, the group showed Kressle no mercy and allowed only one of the surviving bandits to survive. Their mercy was lost on the surviving bandit as he awoke, on top of one of the watch tower’s with the ladder severed and only a few days worth of rations in his belt pouch.

Resting a ways away from the bandit camp, the group was hassled some more by childish faeries who seem to find the Pathfinders to be “no fun”. Accomplishing much travel and mapping, the group caught back up with the rest of the retreating bandits on their way towards the south. Befriending one of the bandit’s would-be victims, a traveling Sorcerer, Selldir, the group enlists the Elf’s help in defeating the bandits shortly after they made camp.

The two initiates into the Pathfinder’s troupe have a bit to say about the group’s treatment of prisoners and looting laws after the surviving unarmed bandit is attacked. After a meaningful discussion, the group agrees to split all loot from here on, and to discuss decisions as a group.

With this new found camaraderie, the group, growing by the day, travels on to map more of the Stolen Lands and inadvertently discovers the ruined Temple sought by Johanna Kavken.

Penelope, feeling confident to negotiate with the Grizzly bear they find to be guarding the temple, finds it to be in vain as the bear charges to attack. Barely making her escape with the aid of the Druid’s famed entanglement spell, the group descends on the bear. Dinoldar bravely stepped into reach with the bear and struck a powerful blow to bear’s face only to have it viciously maul him. Still, despite the ferocity of the grizzly bear, the group prevailed. Strangely though, once defeated, the bear dissipated into dust leaving only a face of a man screaming in the cloud before it completely disappeared into the wind.

Feeling accomplished on several levels, the Pathfinders sought to rest and travel back to the trading post where they would plan their next course of action.

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Second Session - Establishing Bad Blood (Part One)
The Pathfinders seek out the bandits.

Second Session

For this session, we were only missing only two players (Korgoth) & Necros. The group was fair and split up the loot found on the bodies of the bandits killed inside Oleg’s Trading Post. There was a slight debate on who exactly got what, but Penelope and Quiver split the arrows, Nessie takes the two yellow potions found on the bandit leader (see: Happs Bydon). One of the cure light wounds potions was administered to Svetlana Leveton, while the other was given along with the mysterious potion (C01) to Shaster. In addition to the short swords and bows taken from the dead, the seven Pathfinders split 27 gold, 7 silver, and 5 copper pieces.

The party tended to the Levetons and closed up the trading post until they could ensure the bandits were truly dealt with. Interrogating the lone survivor from the battle (see: Trouble at Oleg’s), the group was able to learn that the brigand’s name is Malcolm, or preferably “Mal”. It seemed he had escaped from Restov from a town jail along with a fellow criminal by the name of Falgrim Sneeg. Shortly after entering the Stolen Lands, Mal joined up with the Stag Lord Bandits while Falgrim traveled further south.

Through a combination of intimidation and some charm, the group convinces Mal to show them to his group’s camp. A good ten hours away, the group sets out leaving Korgoth, the Barbarian, and Necros, an agent of the Night Stalkers to guard the trading post.

Doubling up on horses, the party sets out with Mal riding with Dinoldar the Monk to ensure he is kept honest. Riding for over six hours south, the group decides to set up camp just as it becomes increasingly dark. Taking the chance to scout before settling in, Nessie finds a clearing near a hill where a group of Kobolds seem to be holding up. After a brief discussion with them, it is obvious they are suffering the effects of food poisoning or a similar effect. Returning to the group, Dinoldar and Penelope agree that the plant affecting the Kobolds could very well be Moon Radishes. The radishes are hard to find, and have a calming effect in small doses. Larger doses can cause mild to severe cramps along with intense hallucinatory effects. Thinking it best to deal with the Kobolds, the group leaves Dinoldar to watch over Mal and the camp. Snowy the tiger seems content on staying behind and keeps a watchful eye over the bandit.

Happening upon the five Kobolds again, it seemed they were in the middle of a battle. The small dull blue skinned creatures seemed to be having the upper hand over the Kobolds but the Pathfinders did not discriminate targets. Quiver fired into the fray finding it difficult to hit the nimble creatures. Nessie however, found herself at home killing Kobolds and Mites with ease. Shaster prowled along the treeline while her fellow druid, Penelope stepped into the battle.

The fight seemed out of control after one particular Kobold speared Quiver a vicious wound to the shoulder. The half-elf archer fired another arrow only to be dodged by the nimble head of the kobold who returned a thrown spear as a reply. Quiver grazed by the deadly spear, fired another bandit-made arrow that stuck into the ground, just feet before the kobold warrior who was now swinging a sling of a rather large stone in circles above his head. Quiver inhaled a deep breath as he knocked an arrow and raised the bow. Exhaling in tune with the string release, the arrow flew into the screaming mouth of the Kobold whose stone and sling flew harmlessly against a tree. It was only moments after wards that every Kobold lay dead around a patch of moon radishes. Many of the Mites were cut down, but a few escaped to the southeast.

The group returned to camp to find Dinoldar watching over Malcolm diligently. Splitting the coin among the group, each of them minus Mal, also grabbed a Moon Radish from the patch. Sifting through the items of value, the group of Pathfinders spoke of earning coin from selling what they did not need. Meanwhile, Malcolm looked to the trio of trees peaked out from just where his fellow bandits camped. The bandit looked back over his shoulder at the Monk who caught his gaze. “I am going to enjoy cutting those eyes out of your skull.” Mal thought to himself as he raised his arm, still bound to other resulting in an awkward wave, all the while flashing his best smile.

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Trouble at Oleg's
The heroes arrive at their destination and face off against bandits.

olegs_post_art.jpg The Pathfinders arrive at their destination, Oleg’s Trading Post, a place to rest and plan the group’s direction. However, the adventurers do not find rest long. After a brief discussion with Oleg and his wife Svetlana Leveton, it seems the couple have been tormented by bandits for some time. Mistaking the group of Pathfinders as the support Restov promised Oleg weeks ago, the merchants were happy to hear the heroes volunteer to deal with the bandit scourge anyhow.

It seemed a small band of bandits would be returning tomorrow to extort payment from the Levetons, and it was this opportunity that the Pathfinders thought it best to use to ambush the unsuspecting thugs.

Plans were made, and for their help, the Pathfinders found themselves fed a warm meal in addition to their free stay within the guest room. Fifty Gold pieces along with three alleged magical potions awaited the group as well provided they were successful in their quarrel with the bandits.

After settling into their positions as planned, the group waited. Just as Oleg informed, a small band of seven bandits came riding over the horizon from the south. Well hidden, the Pathfinders remained unseen and the thugs lazily strolled into the Trading Post unawares of the danger that lay just moments ahead for them. Immediately the brigands descended upon the Pathfinder’s wagon and hitched their horses to it claiming it as their own. The plan was to have most of the group hidden, and some of them acting as travelers utilizing the post like normal. Everything was working out until a few bandits became curious of the Leveton’s horse, “Claptrap”, making noises from within the stables. Upon investigating, the unlucky brigand tripped over the jittery horse’s water bucket and landed face first against a crate. Shaster the Gnome came out from her hiding spot within the heap of hay she was utilizing within the stables and went to work on tying up the now unconscious brigand. Unfortunately, the nimble fingers of the Druid was not quick enough as another thug rounded the corner to witness his friend being subdued.

It was at that moment that the group’s plans started to unravel. No longer possessing the element of surprise they had to act. Shaster tapped into the divine magic of the wild to entangle the entire area within the stables in thick vines to slow down her assailant. Quiver came to his friend’s aid and quickly let loose an arrow which flew true straight through the back of the bandit’s neck. The gnome sighed in relief as she watched the bandit fall to the ground and decided to dispel her magic.

Meanwhile, Oleg had already ran to the main gate, as planned the night before to close and lock it as a way to bar the bandits from escaping. Meanwhile, inside the main store of the trading post, the group battled the other four brigands along with their leader who had taken Svetlana into the Leveton’s bedroom to hold hostage.

The Pathfinders made short work of the clumsy bandits who have had most of their combat experience owed to fighting the helpless. Proving to be anything but helpless, one by one the bandits fell. Noticing their losses, one thug even surrendered and was quickly rewarded with an execution by a vengeful Nessie.

Knowing mercy was no longer an option, the last bandit was cut down in the store’s storeroom but not before landing a few stabs into Korgoth.

Realizing Svetlana Leveton was in grave danger, Dinoldar rushed to find the merchant’s wife being held by the bandit leader, who held a razor sharp dagger to the young woman’s throat. The young monk wisely took the thug’s threat to be true and stepped back. Time seemed to freeze as the Pathfinders desperately searched for options to saving Svetlana and stopping the villain from escaping. Necros quickly ducked behind the stock room’s door to await a chance to ambush the thug if needed.

However, before any solid plan could be enacted, Snowy the faithful animal companion of Penelope, leaped into the room and pounced upon the bandit mauling him to a bloody mess. It had seemed the threat had been thwarted, that was until the Pathfinders noticed the young Svetlana Leveton lay on the floor, and a trail of crimson red blood flowing quickly from her throat. It would be only moments until her life joined the many claimed by the ruthless Stag Lord Bandits.


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First Entry, as told by Lief
Where it all began...

Kingmaker. I remember the others using that word when they described the chosen, “The group of Pathfinders who took that Kingmaker quest from Brevoy”. Never did quite understand the meaning until I myself witnessed the rough, rag-like dressed Pathfinders rise in power to be an official ruling court of their own. King law recognized rulers, in the Stolen Lands of all places.

I watched from afar as each emissary received their own Swordlords of Restov stamped charter. It was back in Brevoy where all of this began. The royals were making a move back into the Stolen Lands. It was too perfect, everything was falling into place. Everything was going according to how it was foretold by the hand, all up until the Pathfinders arrived at Oleg’s Trading Post, just south west of Brevoy. That is when I stopped trusting the hand, that is when everything fell apart.

Next Entry: “Trouble at Oleg’s”

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